#include "../common/Ikari.h"
#include "../common/Item.h"
#include "../common/Spell.h"
#include "../common/Ikari.h"
#include "../common/Item.h"
#include "../common/Spell.h"
#include "../common/TargetingMode.h"
#include "../graphics/ComplexAnimation.h"
#include "../graphics/Font.h"
#include "../common/TargetingMode.h"
#include "../graphics/ComplexAnimation.h"
#include "../graphics/Font.h"
void *Interpreter::GetObject(int typeId, const std::string &name) {
map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
if (i != parsedDefinitions.end()) {
void *Interpreter::GetObject(int typeId, const std::string &name) {
map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
if (i != parsedDefinitions.end()) {