graphics::Font *GetFont(const std::string &name);
graphics::Frame *GetFrame(const std::string &name);
graphics::Gauge *GetGauge(const std::string &name);
battle::Hero *GetHero(const std::string &name);
graphics::Font *GetFont(const std::string &name);
graphics::Frame *GetFrame(const std::string &name);
graphics::Gauge *GetGauge(const std::string &name);
battle::Hero *GetHero(const std::string &name);
battle::Monster *GetMonster(const std::string &name);
int GetNumber(const std::string &name) const;
battle::PartyLayout *GetPartyLayout(const std::string &name);
battle::Monster *GetMonster(const std::string &name);
int GetNumber(const std::string &name) const;
battle::PartyLayout *GetPartyLayout(const std::string &name);
graphics::Sprite *GetSprite(const std::string &name);
const char *GetString(const std::string &name) const;
graphics::Sprite *GetSprite(const std::string &name);
const char *GetString(const std::string &name) const;
const std::vector<graphics::ComplexAnimation *> &ComplexAnimations() const { return complexAnimations; }
const std::vector<graphics::Font *> &Fonts() const { return fonts; }
const std::vector<graphics::Frame *> &Frames() const { return frames; }
const std::vector<graphics::Gauge *> &Gauges() const { return gauges; }
const std::vector<battle::Hero *> &Heroes() const { return heroes; }
const std::vector<graphics::ComplexAnimation *> &ComplexAnimations() const { return complexAnimations; }
const std::vector<graphics::Font *> &Fonts() const { return fonts; }
const std::vector<graphics::Frame *> &Frames() const { return frames; }
const std::vector<graphics::Gauge *> &Gauges() const { return gauges; }
const std::vector<battle::Hero *> &Heroes() const { return heroes; }
const std::vector<battle::Monster *> &Monsters() const { return monsters; }
const std::vector<int> &Numbers() const { return numbers; }
const std::vector<battle::PartyLayout *> &PartyLayouts() const { return partyLayouts; }
const std::vector<graphics::SimpleAnimation *> &SimpleAnimations() const { return simpleAnimations; }
const std::vector<battle::Monster *> &Monsters() const { return monsters; }
const std::vector<int> &Numbers() const { return numbers; }
const std::vector<battle::PartyLayout *> &PartyLayouts() const { return partyLayouts; }
const std::vector<graphics::SimpleAnimation *> &SimpleAnimations() const { return simpleAnimations; }
const std::vector<graphics::Sprite *> &Sprites() const { return sprites; }
const std::vector<const char *> &Strings() const { return strings; }
const std::vector<graphics::Sprite *> &Sprites() const { return sprites; }
const std::vector<const char *> &Strings() const { return strings; }
bool GetBoolean(const Value &);
graphics::Font *GetFont(const Value &);
graphics::Frame *GetFrame(const Value &);
graphics::Gauge *GetGauge(const Value &);
bool GetBoolean(const Value &);
graphics::Font *GetFont(const Value &);
graphics::Frame *GetFrame(const Value &);
graphics::Gauge *GetGauge(const Value &);
int GetNumber(const Value &);
battle::PartyLayout *GetPartyLayout(const Value &);
const PropertyList *GetPropertyList(const Value &);
const std::vector<PropertyList *> &GetPropertyListArray(const Value &);
int GetNumber(const Value &);
battle::PartyLayout *GetPartyLayout(const Value &);
const PropertyList *GetPropertyList(const Value &);
const std::vector<PropertyList *> &GetPropertyListArray(const Value &);
const std::vector<Value *> &GetValueArray(const Value &);
geometry::Vector<int> GetVector(const Value &);
const std::vector<Value *> &GetValueArray(const Value &);
geometry::Vector<int> GetVector(const Value &);
void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &);
void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
void ReadFont(graphics::Font &, const PropertyList &);
void ReadFrame(graphics::Frame &, const PropertyList &);
void ReadGauge(graphics::Gauge &, const PropertyList &);
void ReadHero(battle::Hero &, const PropertyList &);
void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &);
void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
void ReadFont(graphics::Font &, const PropertyList &);
void ReadFrame(graphics::Frame &, const PropertyList &);
void ReadGauge(graphics::Gauge &, const PropertyList &);
void ReadHero(battle::Hero &, const PropertyList &);
+ void ReadIkari(common::Ikari &, const PropertyList &);
+ void ReadItem(common::Item &, const PropertyList &);
+ void ReadMenuProperties(graphics::MenuProperties &, const PropertyList &);
void ReadMonster(battle::Monster &, const PropertyList &);
void ReadPartyLayout(battle::PartyLayout &, const PropertyList &);
void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &);
void ReadMonster(battle::Monster &, const PropertyList &);
void ReadPartyLayout(battle::PartyLayout &, const PropertyList &);
void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &);
void ReadSprite(graphics::Sprite &, const PropertyList &);
void ReadStats(battle::Stats &, const PropertyList &);
void ReadSprite(graphics::Sprite &, const PropertyList &);
void ReadStats(battle::Stats &, const PropertyList &);
std::vector<graphics::ComplexAnimation *> complexAnimations;
std::vector<graphics::Font *> fonts;
std::vector<graphics::Frame *> frames;
std::vector<graphics::Gauge *> gauges;
std::vector<battle::Hero *> heroes;
std::vector<graphics::ComplexAnimation *> complexAnimations;
std::vector<graphics::Font *> fonts;
std::vector<graphics::Frame *> frames;
std::vector<graphics::Gauge *> gauges;
std::vector<battle::Hero *> heroes;
std::vector<battle::Monster *> monsters;
std::vector<int> numbers;
std::vector<battle::PartyLayout *> partyLayouts;
std::vector<PropertyList *> propertyLists;
std::vector<std::vector<PropertyList *> > propertyListArrays;
std::vector<graphics::SimpleAnimation *> simpleAnimations;
std::vector<battle::Monster *> monsters;
std::vector<int> numbers;
std::vector<battle::PartyLayout *> partyLayouts;
std::vector<PropertyList *> propertyLists;
std::vector<std::vector<PropertyList *> > propertyListArrays;
std::vector<graphics::SimpleAnimation *> simpleAnimations;