void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
void ReadHero(battle::Hero &, const PropertyList &);
void ReadMonster(battle::Monster &, const PropertyList &);
void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
void ReadHero(battle::Hero &, const PropertyList &);
void ReadMonster(battle::Monster &, const PropertyList &);