const std::vector<battle::Hero *> &Heroes() const { return heroes; }
const std::vector<SDL_Surface *> &Images() const { return images; }
const std::vector<battle::Monster *> &Monsters() const { return monsters; }
const std::vector<int> &Numbers() const { return numbers; }
const std::vector<battle::PartyLayout *> &PartyLayouts() const { return partyLayouts; }
const std::vector<graphics::SimpleAnimation *> &SimpleAnimations() const { return simpleAnimations; }
const std::vector<battle::Hero *> &Heroes() const { return heroes; }
const std::vector<SDL_Surface *> &Images() const { return images; }
const std::vector<battle::Monster *> &Monsters() const { return monsters; }
const std::vector<int> &Numbers() const { return numbers; }
const std::vector<battle::PartyLayout *> &PartyLayouts() const { return partyLayouts; }
const std::vector<graphics::SimpleAnimation *> &SimpleAnimations() const { return simpleAnimations; }