- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetSprite(&dummySprite);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(0);
-
- SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
- Sprite selanSprite(selanImg, 64, 64);
- Hero selan;
- selan.SetName("Selan");
- selan.SetLevel(1);
- selan.SetSprite(&selanSprite);
- selan.SetMaxHealth(28);
- selan.SetHealth(28);
- selan.SetMaxMana(23);
- selan.SetMana(23);
- selan.SetIP(0);
-
- SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
- Sprite guySprite(guyImg, 64, 64);
- Hero guy;
- guy.SetName("Guy");
- guy.SetLevel(1);
- guy.SetSprite(&guySprite);
- guy.SetMaxHealth(38);
- guy.SetHealth(38);
- guy.SetMaxMana(0);
- guy.SetMana(0);
- guy.SetIP(0);
-
- SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
- Sprite dekarSprite(dekarImg, 64, 64);
- Hero dekar;
- dekar.SetName("Dekar");
- dekar.SetLevel(1);
- dekar.SetSprite(&dekarSprite);
- dekar.SetMaxHealth(38);
- dekar.SetHealth(38);
- dekar.SetMaxMana(0);
- dekar.SetMana(0);
- dekar.SetIP(0);
-
- SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIcons, 32, 32);
- SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIcons, 32, 32);
- SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagSprites, 32, 16);
- SDL_Surface *numbers(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbers, 16, 16);
- Font heroTagFont(&numbersSprite);
- SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33);
- Frame activeHeroTagFrame(tagFrames, 16, 16);
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont));
+ PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*intp.GetMonster("lizard"));
+ Hero maxim(*intp.GetHero("maxim"));
+ Hero selan(*intp.GetHero("selan"));
+ Hero guy(*intp.GetHero("guy"));
+ Hero dekar(*intp.GetHero("dekar"));
+
+ battle::Resources battleRes;
+
+ battleRes.swapCursor = intp.GetSprite("swapCursor");
+ battleRes.attackIcons = intp.GetSprite("attackIcons");
+ battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+ battleRes.moveIcons = intp.GetSprite("moveIcons");
+ battleRes.titleFrame = intp.GetFrame("titleFrame");
+ battleRes.titleFont = intp.GetFont("largeFont");
+ battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+ battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+ battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+ battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
+ battleRes.heroTagFont = intp.GetFont("heroTagFont");
+ battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+ battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+ battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+ battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
+
+ battleRes.healthGauge = intp.GetGauge("healthGauge");
+ battleRes.manaGauge = intp.GetGauge("manaGauge");
+ battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+ battleRes.selectFrame = intp.GetFrame("selectFrame");
+ battleRes.normalFont = intp.GetFont("normalFont");
+ battleRes.disabledFont = intp.GetFont("disabledFont");
+ battleRes.menuCursor = intp.GetSprite("handCursor");
+
+ battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+ battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+ battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+ maxim.AddSpell(intp.GetSpell("resetSpell"));
+ Spell *strongSpell(intp.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(intp.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(intp.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(intp.GetSpell("escapeSpell"));
+ Spell *valorSpell(intp.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+ battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+ battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+ battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+ battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+ battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+ battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+ battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
+
+ Inventory inventory;
+ inventory.Add(intp.GetItem("antidoteItem"), 9);
+ inventory.Add(intp.GetItem("magicJarItem"), 4);
+ inventory.Add(intp.GetItem("hiPotionItem"), 4);
+ inventory.Add(intp.GetItem("powerPotionItem"), 4);
+ inventory.Add(intp.GetItem("escapeItem"), 2);
+ inventory.Add(intp.GetItem("sleepBallItem"), 1);
+ battleRes.inventory = &inventory;
+
+ battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
+
+ SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+ Sprite swordAttackSprite(swordAttackImg, 96, 96);
+ SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
+ maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+ maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+ Item holyShield;
+ holyShield.SetName("Holy shield");
+ holyShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
+ Ikari lightGuard;
+ lightGuard.SetName("Light guard");
+ lightGuard.SetCost(128);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ lightGuard.SetMagical();
+ holyShield.SetIkari(&lightGuard);
+ maxim.SetShield(&holyShield);
+ Item legendHelm;
+ legendHelm.SetName("Legend helm");
+ legendHelm.SetMenuIcon(intp.GetSprite("helmetIcon"));
+ Ikari boomerang;
+ boomerang.SetName("Boomerang");
+ boomerang.SetCost(164);
+ boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ boomerang.SetMagical();
+ legendHelm.SetIkari(&boomerang);
+ maxim.SetHelmet(&legendHelm);
+ Item sProRing;
+ sProRing.SetName("S-pro ring");
+ sProRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari courage;
+ courage.SetName("Courage");
+ courage.SetCost(64);
+ courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
+ sProRing.SetIkari(&courage);
+ maxim.SetRing(&sProRing);
+ Item evilJewel;
+ evilJewel.SetName("Evil jewel");
+ evilJewel.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari gloomy;
+ gloomy.SetName("Gloomy");
+ gloomy.SetCost(164);
+ gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
+ evilJewel.SetIkari(&gloomy);
+ maxim.SetJewel(&evilJewel);
+
+ Item zircoWhip;
+ zircoWhip.SetName("Zirco whip");
+ zircoWhip.SetMenuIcon(intp.GetSprite("rodIcon"));
+ zircoWhip.GetTargetingMode().TargetSingleEnemy();
+ Ikari thundershriek;
+ thundershriek.SetName("Thundershriek");
+ thundershriek.SetCost(224);
+ thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
+ zircoWhip.SetIkari(&thundershriek);
+// selan.SetWeapon(&zircoWhip);
+ Item zirconPlate;
+ zirconPlate.SetName("Zircon plate");
+ zirconPlate.SetMenuIcon(intp.GetSprite("armorIcon"));
+ Ikari suddenCure;
+ suddenCure.SetName("Sudden cure");
+ suddenCure.SetCost(96);
+ suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
+ zirconPlate.SetIkari(&suddenCure);
+ selan.SetArmor(&zirconPlate);
+ Item zircoGloves;
+ zircoGloves.SetName("Zirco gloves");
+ zircoGloves.SetMenuIcon(intp.GetSprite("shieldIcon"));
+ Ikari forcefield;
+ forcefield.SetName("Forcefield");
+ forcefield.SetCost(64);
+ forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
+ zircoGloves.SetIkari(&forcefield);
+ selan.SetShield(&zircoGloves);
+ Item holyCap;
+ holyCap.SetName("Holy cap");
+ holyCap.SetMenuIcon(intp.GetSprite("helmetIcon"));
+ Ikari vulnerable;
+ vulnerable.SetName("Vulnerable");
+ vulnerable.SetCost(196);
+ vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
+ holyCap.SetIkari(&vulnerable);
+ selan.SetHelmet(&holyCap);
+ Item ghostRing;
+ ghostRing.SetName("Ghost ring");
+ ghostRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari destroy;
+ destroy.SetName("Destroy");
+ destroy.SetCost(128);
+ destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
+ ghostRing.SetIkari(&destroy);
+ selan.SetRing(&ghostRing);
+ Item eagleRock;
+ eagleRock.SetName("Eagle rock");
+ eagleRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari dive;
+ dive.SetName("Dive");
+ dive.SetCost(128);
+ dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
+ eagleRock.SetIkari(&dive);
+ selan.SetJewel(&eagleRock);
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(intp.GetSprite("axIcon"));
+ zircoAx.GetTargetingMode().TargetSingleEnemy();
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
+// guy.SetWeapon(&zircoAx);
+ guy.SetArmor(intp.GetItem("zirconArmorItem"));
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon"));
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(&evilJewel);
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
+ lizardBlow.GetTargetingMode().TargetSingleEnemy();
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+// dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(&zircoGloves);
+ dekar.SetHelmet(&holyCap);
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
+ dekar.SetJewel(&krakenRock);
+
+ battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
+
+ battleRes.escapeText = "Escapes.";
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));