#include "common/Script.h"
#include "common/Spell.h"
#include "common/Stats.h"
#include "common/Script.h"
#include "common/Spell.h"
#include "common/Stats.h"
gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());