tiles[ 4].SetOffset(Vector<int>(0, 1));
tiles[ 5].SetOffset(Vector<int>(2, 0));
tiles[ 6].SetOffset(Vector<int>(2, 0));
tiles[ 7].SetOffset(Vector<int>(2, 0));
tiles[ 8].SetOffset(Vector<int>(2, 1));
tiles[ 4].SetOffset(Vector<int>(0, 1));
tiles[ 5].SetOffset(Vector<int>(2, 0));
tiles[ 6].SetOffset(Vector<int>(2, 0));
tiles[ 7].SetOffset(Vector<int>(2, 0));
tiles[ 8].SetOffset(Vector<int>(2, 1));