- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetSprite(&dummySprite);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(0);
-
- SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
- Sprite selanSprite(selanImg, 64, 64);
- Hero selan;
- selan.SetName("Selan");
- selan.SetLevel(1);
- selan.SetSprite(&selanSprite);
- selan.SetMaxHealth(28);
- selan.SetHealth(28);
- selan.SetMaxMana(23);
- selan.SetMana(23);
- selan.SetIP(0);
-
- SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
- Sprite guySprite(guyImg, 64, 64);
- Hero guy;
- guy.SetName("Guy");
- guy.SetLevel(1);
- guy.SetSprite(&guySprite);
- guy.SetMaxHealth(38);
- guy.SetHealth(38);
- guy.SetMaxMana(0);
- guy.SetMana(0);
- guy.SetIP(0);
-
- SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
- Sprite dekarSprite(dekarImg, 64, 64);
- Hero dekar;
- dekar.SetName("Dekar");
- dekar.SetLevel(1);
- dekar.SetSprite(&dekarSprite);
- dekar.SetMaxHealth(38);
- dekar.SetHealth(38);
- dekar.SetMaxMana(0);
- dekar.SetMana(0);
- dekar.SetIP(0);
-
- battle::Resources battleRes;
-
- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
+ PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
+ PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
+
+ Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
+ Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
+ Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
+ Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
+ Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
+
+ battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
+
+ maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
+ Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
+ Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ Inventory inventory;
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
+ battleRes->inventory = &inventory;
+
+ maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
+ maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+ maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
+ maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
+ maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
+ maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+// selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
+ selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
+ selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+ selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+ selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
+ selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
+
+// guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
+ guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+ guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
+ guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
+ guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
+ guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+ // NOTE: this is actually Artea equipment
+// dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
+ dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
+ dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+ dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+ dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
+ dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
+
+ InitScreen screen(width, height);
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));