- PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
- PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
-
- Monster monster(*intp.GetMonster("lizard"));
- Hero maxim(*intp.GetHero("maxim"));
- Hero selan(*intp.GetHero("selan"));
- Hero guy(*intp.GetHero("guy"));
- Hero dekar(*intp.GetHero("dekar"));
-
- battle::Resources battleRes;
-
- SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
- Sprite swapCursorSprite(swapCursorImg, 32, 32);
- battleRes.swapCursor = &swapCursorSprite;
- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
- Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
- battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
-
- SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
- Frame titleFrame(titleFrameImg, 16, 16);
- battleRes.titleFrame = &titleFrame;
-
- SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
- Sprite largeFontSprite(largeFontImg, 16, 32);
- Font largeFont(&largeFontSprite, 0, -2);
- battleRes.titleFont = &largeFont;
-
- ComplexAnimation numberAnimationPrototype(0, framerate);
- numberAnimationPrototype.AddFrame(0, 0);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
- numberAnimationPrototype.AddFrame(0, 0);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
- numberAnimationPrototype.AddFrame(0, 0);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
- numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
- battleRes.numberAnimationPrototype = &numberAnimationPrototype;
-
- SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
- Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
- battleRes.bigNumberSprite = &bigNumbersSprite;
- SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
- Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
- battleRes.greenNumberSprite = &bigGreenNumbersSprite;
-
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- battleRes.levelLabelCol = 0;
- battleRes.levelLabelRow = 0;
- battleRes.healthLabelCol = 0;
- battleRes.healthLabelRow = 1;
- battleRes.manaLabelCol = 0;
- battleRes.manaLabelRow = 2;
- battleRes.moveLabelCol = 0;
- battleRes.moveLabelRow = 3;
- battleRes.ikariLabelCol = 0;
- battleRes.ikariLabelRow = 4;
-
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite, 0, -3);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
- SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
- Frame smallTagFrame(smallTagFrameImg, 8, 16);
- battleRes.smallHeroTagFrame = &smallTagFrame;
- Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
- battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
- battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
- Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite, 0, -2);
- battleRes.normalFont = &normalFont;
-
- SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
- Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite, 0, -2);
- battleRes.disabledFont = &disabledFont;
-
- SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
- Sprite handCursorSprite(handCursorImg, 32, 32);
- battleRes.menuCursor = &handCursorSprite;
-
- SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
- Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
- Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
- Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
- battleRes.weaponTargetCursor = &weaponTargetCursor;
- battleRes.magicTargetCursor = &magicTargetCursor;
- battleRes.itemTargetCursor = &itemTargetCursor;
-
- Spell resetSpell;
- resetSpell.SetName("Reset");
- maxim.AddSpell(&resetSpell);
- Spell strongSpell;
- strongSpell.SetName("Strong");
- strongSpell.SetCost(3);
- strongSpell.SetUsableInBattle();
- strongSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongSpell);
- selan.AddSpell(&strongSpell);
- Spell strongerSpell;
- strongerSpell.SetName("Stronger");
- strongerSpell.SetCost(8);
- strongerSpell.SetUsableInBattle();
- strongerSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongerSpell);
- selan.AddSpell(&strongerSpell);
- Spell championSpell;
- championSpell.SetName("Champion");
- championSpell.SetCost(16);
- championSpell.SetUsableInBattle();
- championSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&championSpell);
- selan.AddSpell(&championSpell);
- Spell rallySpell;
- rallySpell.SetName("Rally");
- rallySpell.SetCost(10);
- rallySpell.SetUsableInBattle();
- rallySpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&rallySpell);
- selan.AddSpell(&rallySpell);
- Spell escapeSpell;
- escapeSpell.SetName("Escape");
- escapeSpell.SetCost(8);
- selan.AddSpell(&escapeSpell);
- Spell valorSpell;
- valorSpell.SetName("Valor");
- valorSpell.SetCost(30);
- valorSpell.SetUsableInBattle();
- valorSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&valorSpell);
- selan.AddSpell(&valorSpell);
-
- battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
-
- SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
- Sprite potionIcon(itemIcons, 16, 16);
- Sprite ballIcon(itemIcons, 16, 16, 0, 16);
- Sprite crankIcon(itemIcons, 16, 16, 0, 32);
- Sprite spearIcon(itemIcons, 16, 16, 0, 48);
- Sprite swordIcon(itemIcons, 16, 16, 0, 64);
- Sprite axIcon(itemIcons, 16, 16, 0, 80);
- Sprite rodIcon(itemIcons, 16, 16, 0, 96);
- Sprite armorIcon(itemIcons, 16, 16, 0, 112);
- Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
- Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
- Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
-
- battleRes.weaponMenuIcon = &swordIcon;
- battleRes.armorMenuIcon = &armorIcon;
- battleRes.shieldMenuIcon = &shieldIcon;
- battleRes.helmetMenuIcon = &helmetIcon;
- battleRes.ringMenuIcon = &ringIcon;
- battleRes.jewelMenuIcon = &jewelIcon;