battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, 12, 6, 8, 2, 32);
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, 12, 6, 8, 2, 32);
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));