#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
common::Hero::CreateTypeDescription();
common::Ikari::CreateTypeDescription();
common::Item::CreateTypeDescription();
common::Hero::CreateTypeDescription();
common::Ikari::CreateTypeDescription();
common::Item::CreateTypeDescription();
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddHero(gameState.heroes[0]);
battleState->AddHero(gameState.heroes[1]);
battleState->AddHero(gameState.heroes[2]);
battleState->AddHero(gameState.heroes[0]);
battleState->AddHero(gameState.heroes[1]);
battleState->AddHero(gameState.heroes[2]);