+ monster.SetName("Lizard");
+ monster.SetSprite(&monsterSprite);
+ monster.SetLevel(1);
+ monster.SetMaxHealth(8);
+ monster.SetHealth(8);
+ monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
+ monster.SetReward(3, 5);
+ ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
+ monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
+ monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
+ monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
+ monster.SetAttackAnimation(&monsterAttackAnimation);
+ SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+ Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+ SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+ monster.SetMeleeAnimation(&monsterMeleeAnimation);
+
+ SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
+ Sprite maximSprite(maximImg, 64, 64);
+ Hero maxim;
+ maxim.SetName("Maxim");
+ maxim.SetLevel(1);
+ maxim.SetSprite(&maximSprite);
+ maxim.SetMaxHealth(33);
+ maxim.SetHealth(33);
+ maxim.SetMaxMana(20);
+ maxim.SetMana(20);
+ maxim.SetIP(0);
+ maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
+ ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
+ maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
+ maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
+ maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
+ maxim.SetAttackAnimation(&maximAttackAnimation);
+ ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
+ maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+ maximSpellAnimation.AddFrame(3, 1);
+ maxim.SetSpellAnimation(&maximSpellAnimation);
+ SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+ Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+ SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
+ maxim.SetMeleeAnimation(&maximMeleeAnimation);
+
+ SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
+ Sprite selanSprite(selanImg, 64, 64);
+ Hero selan;
+ selan.SetName("Selan");
+ selan.SetLevel(1);
+ selan.SetSprite(&selanSprite);
+ selan.SetMaxHealth(28);
+ selan.SetHealth(28);
+ selan.SetMaxMana(23);
+ selan.SetMana(23);
+ selan.SetIP(0);
+ selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
+ ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
+ selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+ selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+ selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+ selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+ selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+ selanAttackAnimation.AddFrame(2, 2);
+ selan.SetAttackAnimation(&selanAttackAnimation);
+ ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
+ selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
+ selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
+ selan.SetSpellAnimation(&selanSpellAnimation);
+ SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
+ Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
+ SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
+ selan.SetMeleeAnimation(&selanMeleeAnimation);
+
+ SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
+ Sprite guySprite(guyImg, 64, 64);
+ Hero guy;
+ guy.SetName("Guy");
+ guy.SetLevel(1);
+ guy.SetSprite(&guySprite);
+ guy.SetMaxHealth(38);
+ guy.SetHealth(38);
+ guy.SetMaxMana(0);
+ guy.SetMana(0);
+ guy.SetIP(0);
+ guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
+ ComplexAnimation guyAttackAnimation(&guySprite, framerate);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+ guyAttackAnimation.AddFrame(2, 1);
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2);
+ guy.SetAttackAnimation(&guyAttackAnimation);
+ SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
+ Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
+ SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
+ guy.SetMeleeAnimation(&guyMeleeAnimation);
+
+ SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
+ Sprite dekarSprite(dekarImg, 64, 64);
+ Hero dekar;
+ dekar.SetName("Dekar");
+ dekar.SetLevel(1);
+ dekar.SetSprite(&dekarSprite);
+ dekar.SetMaxHealth(38);
+ dekar.SetHealth(38);
+ dekar.SetMaxMana(0);
+ dekar.SetMana(0);
+ dekar.SetIP(0);
+ dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
+ ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+ dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+ dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+ dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+ dekar.SetAttackAnimation(&dekarAttackAnimation);
+ ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
+ dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+ dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ dekar.SetSpellAnimation(&dekarSpellAnimation);
+ SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
+ Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
+ SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
+ dekar.SetMeleeAnimation(&dekarMeleeAnimation);
+
+ battle::Resources battleRes;
+
+ SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+ Sprite swapCursorSprite(swapCursorImg, 32, 32);
+ battleRes.swapCursor = &swapCursorSprite;
+ SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
+ Sprite attackIconsSprite(attackIconsImg, 32, 32);
+ battleRes.attackIcons = &attackIconsSprite;
+ SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
+ Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
+ battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
+ SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
+ Sprite moveIconsSprite(moveIconsImg, 32, 32);
+ battleRes.moveIcons = &moveIconsSprite;
+
+ SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+ Frame titleFrame(titleFrameImg, 16, 16);
+ battleRes.titleFrame = &titleFrame;
+
+ SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+ Sprite largeFontSprite(largeFontImg, 16, 32);
+ Font largeFont(&largeFontSprite, 0, -2);
+ battleRes.titleFont = &largeFont;
+
+ ComplexAnimation numberAnimationPrototype(0, framerate);
+ numberAnimationPrototype.AddFrame(0, 0);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ numberAnimationPrototype.AddFrame(0, 0);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ numberAnimationPrototype.AddFrame(0, 0);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+ battleRes.numberAnimationPrototype = &numberAnimationPrototype;
+
+ SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+ Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+ battleRes.bigNumberSprite = &bigNumbersSprite;
+ SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+ Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+ battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
+ SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
+ Sprite heroTagSprite(heroTagImg, 32, 16);
+ battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
+ SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
+ Sprite numbersSprite(numbersImg, 16, 16);
+ Font heroTagFont(&numbersSprite, 0, -3);
+ battleRes.heroTagFont = &heroTagFont;
+ SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
+ Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
+ battleRes.heroTagFrame = &heroTagFrame;
+ Frame activeHeroTagFrame(tagFramesImg, 16, 16);
+ battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);