- heroesLayout.AddPosition(Point<Uint8>(45, 132));
- heroesLayout.AddPosition(Point<Uint8>(174, 136));
- heroesLayout.AddPosition(Point<Uint8>(110, 143));
- heroesLayout.AddPosition(Point<Uint8>(239, 148));
- SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- Sprite dummyMonsterSprite(white100, 100, 100);
+ heroesLayout.AddPosition(Point<Uint8>(27, 219));
+ heroesLayout.AddPosition(Point<Uint8>(104, 227));
+ heroesLayout.AddPosition(Point<Uint8>(66, 238));
+ heroesLayout.AddPosition(Point<Uint8>(143, 246));
+ SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+ SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+ Sprite dummySprite(white96, 96, 96);