+ // temporary
+ SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+ SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0, 0, 0));
+ PartyLayout monstersLayout;
+ monstersLayout.AddPosition(Point<Uint8>(50, 50));
+ monstersLayout.AddPosition(Point<Uint8>(100, 50));
+ monstersLayout.AddPosition(Point<Uint8>(150, 50));
+ monstersLayout.AddPosition(Point<Uint8>(200, 50));
+