+ InitImage image(IMG_INIT_PNG);
+
+ battle::Resources::CreateTypeDescription();
+ ComplexAnimation::CreateTypeDescription();
+ Font::CreateTypeDescription();
+ Frame::CreateTypeDescription();
+ Gauge::CreateTypeDescription();
+ Hero::CreateTypeDescription();
+ Ikari::CreateTypeDescription();
+ Interpreter::CreateTypeDescriptions();
+ Item::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ Monster::CreateTypeDescription();
+ PartyLayout::CreateTypeDescription();
+ SimpleAnimation::CreateTypeDescription();
+ Spell::CreateTypeDescription();
+ Sprite::CreateTypeDescription();
+ Stats::CreateTypeDescription();
+ common::TargetingMode::CreateTypeDescription();
+ Entity::CreateTypeDescription();
+
+ Arguments args;
+ args.Read(argc, argv);
+
+ ParsedSource source;
+
+ for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+ Parser(*i, source).Parse();
+ }
+
+ switch (args.DetectRunLevel()) {
+ case Arguments::WRITE:
+ {
+ int length(std::strlen(args.OutfilePath()));
+ switch (args.OutfilePath()[length - 1]) {
+ case 'h': {
+ std::ofstream outstream(args.OutfilePath());
+ source.WriteHeader(outstream);
+ break;
+ }
+ default: {
+ throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+ }
+ }
+ return 0;
+ }
+ case Arguments::DUMP: {
+ std::cout << source << std::endl;
+ return 0;
+ }
+ case Arguments::PLAY:
+ break;
+ }
+
+ Interpreter intp(source);
+ intp.ReadSource();
+
+ if (intp.PostponedDefinitions().size() > 0) {
+ for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+ std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+ }
+ return 3;
+ }
+
+ Caster caster(intp);
+
+ GameState gameState;
+
+ gameState.heroes[0] = *caster.GetHero("maxim");
+ gameState.heroes[1] = *caster.GetHero("selan");
+ gameState.heroes[2] = *caster.GetHero("guy");
+ gameState.heroes[3] = *caster.GetHero("dekar");
+
+ gameState.party[0] = &gameState.heroes[0];
+ gameState.party[1] = &gameState.heroes[1];
+ gameState.party[2] = &gameState.heroes[2];
+ gameState.party[3] = &gameState.heroes[3];
+
+ // temporary test data
+ SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+ PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*caster.GetMonster("lizard"));
+
+ battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
+
+ gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
+ Spell *strongSpell(caster.GetSpell("strongSpell"));
+ gameState.heroes[0].AddSpell(strongSpell);
+ gameState.heroes[1].AddSpell(strongSpell);
+ Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+ gameState.heroes[0].AddSpell(strongerSpell);
+ gameState.heroes[1].AddSpell(strongerSpell);
+ Spell *championSpell(caster.GetSpell("championSpell"));
+ gameState.heroes[0].AddSpell(championSpell);
+ gameState.heroes[1].AddSpell(championSpell);
+ Spell *rallySpell(caster.GetSpell("rallySpell"));
+ gameState.heroes[0].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
+ Spell *valorSpell(caster.GetSpell("valorSpell"));
+ gameState.heroes[0].AddSpell(valorSpell);
+ gameState.heroes[1].AddSpell(valorSpell);
+
+ Inventory inventory;
+ inventory.Add(caster.GetItem("antidoteItem"), 9);
+ inventory.Add(caster.GetItem("magicJarItem"), 4);
+ inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ inventory.Add(caster.GetItem("escapeItem"), 2);
+ inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ battleRes->inventory = &inventory;
+
+ gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
+ gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
+ gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
+ gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
+ gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
+ gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
+
+// gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
+ gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
+ gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
+ gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
+ gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
+
+// gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
+ gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
+ gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
+ gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
+ gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
+ gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+// gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
+ gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
+ gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
+ gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
+ gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
+
+ Tile tiles1[64];
+
+ tiles1[ 0].SetOffset(Vector<int>(2, 1));
+ tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
+ tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
+ tiles1[ 4].SetOffset(Vector<int>(0, 1));
+ tiles1[ 5].SetOffset(Vector<int>(2, 0));
+ tiles1[ 6].SetOffset(Vector<int>(2, 0));
+ tiles1[ 7].SetOffset(Vector<int>(2, 0));
+
+ tiles1[ 8].SetOffset(Vector<int>(2, 1));
+ tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles1[10].SetOffset(Vector<int>(3, 0));
+ tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles1[12].SetOffset(Vector<int>(0, 2));
+ tiles1[13].SetOffset(Vector<int>(1, 2));
+ tiles1[14].SetOffset(Vector<int>(1, 2));
+ tiles1[15].SetOffset(Vector<int>(1, 2));
+
+ tiles1[16].SetOffset(Vector<int>(2, 1));
+ tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles1[18].SetOffset(Vector<int>(3, 0));
+ tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles1[20].SetOffset(Vector<int>(0, 3));
+ tiles1[21].SetOffset(Vector<int>(1, 3));
+ tiles1[22].SetOffset(Vector<int>(1, 3));
+ tiles1[23].SetOffset(Vector<int>(2, 3));
+
+ tiles1[24].SetOffset(Vector<int>(2, 1));
+ tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles1[26].SetOffset(Vector<int>(3, 0));
+ tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles1[28].SetOffset(Vector<int>(0, 4));
+ tiles1[29].SetOffset(Vector<int>(1, 4));
+ tiles1[30].SetOffset(Vector<int>(1, 4));
+ tiles1[31].SetOffset(Vector<int>(2, 4));
+
+ tiles1[32].SetOffset(Vector<int>(2, 1));
+ tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles1[34].SetOffset(Vector<int>(3, 0));
+ tiles1[35].SetOffset(Vector<int>(3, 0));
+ tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+
+ tiles1[40].SetOffset(Vector<int>(2, 1));
+ tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles1[42].SetOffset(Vector<int>(3, 0));
+ tiles1[43].SetOffset(Vector<int>(3, 0));
+ tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+
+ tiles1[48].SetOffset(Vector<int>(2, 1));
+ tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles1[50].SetOffset(Vector<int>(3, 0));
+ tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles1[52].SetOffset(Vector<int>(0, 0));
+ tiles1[53].SetOffset(Vector<int>(1, 0));
+ tiles1[54].SetOffset(Vector<int>(1, 0));
+ tiles1[55].SetOffset(Vector<int>(1, 0));
+
+ tiles1[56].SetOffset(Vector<int>(2, 1));
+ tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
+ tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
+ tiles1[60].SetOffset(Vector<int>(0, 1));
+ tiles1[61].SetOffset(Vector<int>(1, 1));
+ tiles1[62].SetOffset(Vector<int>(1, 1));
+ tiles1[63].SetOffset(Vector<int>(1, 1));
+
+ Tile tiles2[64];
+
+ tiles2[ 0].SetOffset(Vector<int>(2, 0));
+ tiles2[ 1].SetOffset(Vector<int>(2, 0));
+ tiles2[ 2].SetOffset(Vector<int>(2, 0));
+ tiles2[ 3].SetOffset(Vector<int>(2, 0));
+ tiles2[ 4].SetOffset(Vector<int>(2, 0));
+ tiles2[ 5].SetOffset(Vector<int>(2, 0));
+ tiles2[ 6].SetOffset(Vector<int>(2, 0));
+ tiles2[ 7].SetOffset(Vector<int>(2, 0));
+
+ tiles2[ 8].SetOffset(Vector<int>(1, 2));
+ tiles2[ 9].SetOffset(Vector<int>(1, 2));
+ tiles2[10].SetOffset(Vector<int>(5, 3));
+ tiles2[11].SetOffset(Vector<int>(2, 0));
+ tiles2[12].SetOffset(Vector<int>(2, 0));
+ tiles2[13].SetOffset(Vector<int>(2, 0));
+ tiles2[14].SetOffset(Vector<int>(2, 0));
+ tiles2[15].SetOffset(Vector<int>(2, 0));
+
+ tiles2[16].SetOffset(Vector<int>(3, 3));
+ tiles2[17].SetOffset(Vector<int>(0, 3));
+ tiles2[18].SetOffset(Vector<int>(0, 1));
+ tiles2[19].SetOffset(Vector<int>(2, 0));
+ tiles2[20].SetOffset(Vector<int>(2, 0));
+ tiles2[21].SetOffset(Vector<int>(2, 0));
+ tiles2[22].SetOffset(Vector<int>(2, 0));
+ tiles2[23].SetOffset(Vector<int>(2, 0));
+
+ tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
+ tiles2[25].SetOffset(Vector<int>(0, 4));
+ tiles2[26].SetOffset(Vector<int>(0, 1));
+ tiles2[27].SetOffset(Vector<int>(2, 0));
+ tiles2[28].SetOffset(Vector<int>(2, 0));
+ tiles2[29].SetOffset(Vector<int>(2, 0));
+ tiles2[30].SetOffset(Vector<int>(2, 0));
+ tiles2[31].SetOffset(Vector<int>(2, 0));
+
+ tiles2[32].SetOffset(Vector<int>(5, 0));
+ tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
+ tiles2[34].SetOffset(Vector<int>(0, 1));
+ tiles2[35].SetOffset(Vector<int>(2, 0));
+ tiles2[36].SetOffset(Vector<int>(2, 0));
+ tiles2[37].SetOffset(Vector<int>(2, 0));
+ tiles2[38].SetOffset(Vector<int>(2, 0));
+ tiles2[39].SetOffset(Vector<int>(2, 0));
+
+ tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
+ tiles2[42].SetOffset(Vector<int>(0, 1));
+ tiles2[43].SetOffset(Vector<int>(2, 0));
+ tiles2[44].SetOffset(Vector<int>(2, 0));
+ tiles2[45].SetOffset(Vector<int>(2, 0));
+ tiles2[46].SetOffset(Vector<int>(2, 0));
+ tiles2[47].SetOffset(Vector<int>(2, 0));
+
+ tiles2[48].SetOffset(Vector<int>(1, 0));
+ tiles2[49].SetOffset(Vector<int>(1, 0));
+ tiles2[50].SetOffset(Vector<int>(5, 4));
+ tiles2[51].SetOffset(Vector<int>(2, 0));
+ tiles2[52].SetOffset(Vector<int>(2, 0));
+ tiles2[53].SetOffset(Vector<int>(2, 0));
+ tiles2[54].SetOffset(Vector<int>(2, 0));
+ tiles2[55].SetOffset(Vector<int>(2, 0));
+
+ tiles2[56].SetOffset(Vector<int>(2, 0));
+ tiles2[57].SetOffset(Vector<int>(2, 0));
+ tiles2[58].SetOffset(Vector<int>(2, 0));
+ tiles2[59].SetOffset(Vector<int>(2, 0));
+ tiles2[60].SetOffset(Vector<int>(2, 0));
+ tiles2[61].SetOffset(Vector<int>(2, 0));
+ tiles2[62].SetOffset(Vector<int>(2, 0));
+ tiles2[63].SetOffset(Vector<int>(2, 0));
+
+ Area areas1[2];
+ areas1[0].SetTiles(tiles1, 64);
+ areas1[0].SetWidth(8);
+ areas1[1].SetTiles(tiles2, 64);
+ areas1[1].SetWidth(8);
+
+ Trigger triggers1[1];
+ triggers1[0].SetTilePosition(Vector<int>(8, 3));
+
+ SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
+ Sprite tileset(tilesetImg, tileSize, tileSize);
+
+ Map map1;
+ map1.SetAreas(areas1, 2);
+ map1.SetTileset(&tileset);
+ map1.SetTriggers(triggers1, 1);
+ map1.SetWidth(2);
+
+ Tile tiles3[64];
+
+ tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
+ tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
+
+ tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles3[ 9].SetOffset(Vector<int>(3, 0));
+ tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles3[14].SetOffset(Vector<int>(4, 0));
+ tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
+
+ tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles3[18].SetOffset(Vector<int>(0, 0));
+ tiles3[19].SetOffset(Vector<int>(1, 0));
+ tiles3[20].SetOffset(Vector<int>(1, 0));
+ tiles3[21].SetOffset(Vector<int>(3, 2));
+ tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
+ tiles3[23].SetOffset(Vector<int>(5, 2));
+
+ tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles3[26].SetOffset(Vector<int>(0, 1));
+ tiles3[27].SetOffset(Vector<int>(2, 0));
+ tiles3[28].SetOffset(Vector<int>(2, 0));
+ tiles3[29].SetOffset(Vector<int>(1, 2));
+ tiles3[30].SetOffset(Vector<int>(1, 2));
+ tiles3[31].SetOffset(Vector<int>(1, 2));
+
+ tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles3[34].SetOffset(Vector<int>(0, 1));
+ tiles3[35].SetOffset(Vector<int>(2, 0));
+ tiles3[36].SetOffset(Vector<int>(2, 0));
+ tiles3[37].SetOffset(Vector<int>(2, 3));
+ tiles3[38].SetOffset(Vector<int>(3, 3));
+ tiles3[39].SetOffset(Vector<int>(0, 3));
+
+ tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles3[42].SetOffset(Vector<int>(0, 1));
+ tiles3[43].SetOffset(Vector<int>(2, 0));
+ tiles3[44].SetOffset(Vector<int>(2, 0));
+ tiles3[45].SetOffset(Vector<int>(2, 4));
+ tiles3[46].SetOffset(Vector<int>(3, 4));
+ tiles3[47].SetOffset(Vector<int>(0, 4));
+
+ tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
+ tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
+ tiles3[50].SetOffset(Vector<int>(0, 1));
+ tiles3[51].SetOffset(Vector<int>(2, 0));
+ tiles3[52].SetOffset(Vector<int>(2, 0));
+ tiles3[53].SetOffset(Vector<int>(4, 1));
+ tiles3[54].SetOffset(Vector<int>(5, 1));
+ tiles3[55].SetOffset(Vector<int>(3, 1));
+
+ tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
+ tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
+ tiles3[58].SetOffset(Vector<int>(0, 1));
+ tiles3[59].SetOffset(Vector<int>(2, 0));
+ tiles3[60].SetOffset(Vector<int>(2, 0));
+ tiles3[61].SetOffset(Vector<int>(2, 0));
+ tiles3[62].SetOffset(Vector<int>(2, 0));
+ tiles3[63].SetOffset(Vector<int>(2, 0));
+
+ Area areas2[1];
+ areas2[0].SetTiles(tiles3, 64);
+ areas2[0].SetWidth(8);
+
+ Trigger triggers2[1];
+ triggers2[0].SetTilePosition(Vector<int>(6, 2));
+
+ Map map2;
+ map2.SetAreas(areas2, 1);
+ map2.SetTileset(&tileset);
+ map2.SetTriggers(triggers2, 1);
+ map2.SetWidth(1);
+
+ triggers1[0].map = &map2;
+ triggers1[0].target = Vector<int>(6, 2);
+
+ triggers2[0].map = &map1;
+ triggers2[0].target = Vector<int>(8, 3);
+
+ gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+
+ gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
+
+ gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
+
+ gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
+
+ SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
+ Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
+ SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
+ Entity mapMonster;
+ mapMonster.SetAnimation(&mapMonsterAnimation);
+ mapMonster.Position() = Vector<float>(64, 32);
+ mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
+ map1.SetEntities(&mapMonster, 1);
+