+ const int width = 800;
+ const int height = 480;
+
+ // temporary test data
+ SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+ SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+ SDL_Rect r;
+ r.x = 1;
+ r.y = 1;
+ r.w = width - 2;
+ r.h = height - 2;
+ SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
+ PartyLayout monstersLayout;
+ monstersLayout.AddPosition(Point<Uint8>(50, 100));
+ monstersLayout.AddPosition(Point<Uint8>(100, 100));
+ monstersLayout.AddPosition(Point<Uint8>(150, 100));
+ monstersLayout.AddPosition(Point<Uint8>(200, 100));
+ SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+ SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+ Sprite dummyMonsterSprite(white100, 100, 100);
+ Monster monster;
+ monster.SetSprite(&dummyMonsterSprite);
+
+ try {
+ InitSDL sdl;
+ InitScreen screen(width, height);
+
+ BattleState *battleState(new BattleState(bg, monstersLayout));
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ Application app(screen.Screen(), battleState);
+ app.Run();
+
+ return 0;
+ } catch (exception &e) {
+ cerr << "exception in main(): " << e.what() << endl;
+ return 1;
+ }