- monstersLayout.AddPosition(Point<Uint8>(50, 50));
- monstersLayout.AddPosition(Point<Uint8>(100, 50));
- monstersLayout.AddPosition(Point<Uint8>(150, 50));
- monstersLayout.AddPosition(Point<Uint8>(200, 50));
+ monstersLayout.AddPosition(Point<Uint8>(50, 100));
+ monstersLayout.AddPosition(Point<Uint8>(100, 100));
+ monstersLayout.AddPosition(Point<Uint8>(150, 100));
+ monstersLayout.AddPosition(Point<Uint8>(200, 100));
+ SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+ SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+ Sprite dummyMonsterSprite(white100, 100, 100);
+ Monster monster;
+ monster.SetSprite(&dummyMonsterSprite);