- SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- SDL_Rect r;
- r.x = 1;
- r.y = 1;
- r.w = width - 2;
- r.h = height - 2;
- SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));