+ SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png"));
+ Sprite heroTagSprite(heroTagSprites, 32, 16);
+ SDL_Surface *numbers(IMG_Load("test-data/numbers.png"));
+ Sprite numbersSprite(numbers, 16, 16);
+ Font heroTagFont(&numbersSprite);
+ SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
+ Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33);
+ Frame activeHeroTagFrame(tagFrames, 16, 16);
+
+ SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
+ Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
+ Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
+ Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);