-// gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
- gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
- gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
- gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
- gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
- gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
-
- Tile tiles1[64];
-
- tiles1[ 0].SetOffset(Vector<int>(2, 1));
- tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
- tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
- tiles1[ 4].SetOffset(Vector<int>(0, 1));
- tiles1[ 5].SetOffset(Vector<int>(2, 0));
- tiles1[ 6].SetOffset(Vector<int>(2, 0));
- tiles1[ 7].SetOffset(Vector<int>(2, 0));
-
- tiles1[ 8].SetOffset(Vector<int>(2, 1));
- tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles1[10].SetOffset(Vector<int>(3, 0));
- tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles1[12].SetOffset(Vector<int>(0, 2));
- tiles1[13].SetOffset(Vector<int>(1, 2));
- tiles1[14].SetOffset(Vector<int>(1, 2));
- tiles1[15].SetOffset(Vector<int>(1, 2));
-
- tiles1[16].SetOffset(Vector<int>(2, 1));
- tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles1[18].SetOffset(Vector<int>(3, 0));
- tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles1[20].SetOffset(Vector<int>(0, 3));
- tiles1[21].SetOffset(Vector<int>(1, 3));
- tiles1[22].SetOffset(Vector<int>(1, 3));
- tiles1[23].SetOffset(Vector<int>(2, 3));
-
- tiles1[24].SetOffset(Vector<int>(2, 1));
- tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles1[26].SetOffset(Vector<int>(3, 0));
- tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles1[28].SetOffset(Vector<int>(0, 4));
- tiles1[29].SetOffset(Vector<int>(1, 4));
- tiles1[30].SetOffset(Vector<int>(1, 4));
- tiles1[31].SetOffset(Vector<int>(2, 4));
-
- tiles1[32].SetOffset(Vector<int>(2, 1));
- tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles1[34].SetOffset(Vector<int>(3, 0));
- tiles1[35].SetOffset(Vector<int>(3, 0));
- tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
-
- tiles1[40].SetOffset(Vector<int>(2, 1));
- tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles1[42].SetOffset(Vector<int>(3, 0));
- tiles1[43].SetOffset(Vector<int>(3, 0));
- tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
-
- tiles1[48].SetOffset(Vector<int>(2, 1));
- tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles1[50].SetOffset(Vector<int>(3, 0));
- tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles1[52].SetOffset(Vector<int>(0, 0));
- tiles1[53].SetOffset(Vector<int>(1, 0));
- tiles1[54].SetOffset(Vector<int>(1, 0));
- tiles1[55].SetOffset(Vector<int>(1, 0));
-
- tiles1[56].SetOffset(Vector<int>(2, 1));
- tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
- tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
- tiles1[60].SetOffset(Vector<int>(0, 1));
- tiles1[61].SetOffset(Vector<int>(1, 1));
- tiles1[62].SetOffset(Vector<int>(1, 1));
- tiles1[63].SetOffset(Vector<int>(1, 1));
-
- Tile tiles2[64];
-
- tiles2[ 0].SetOffset(Vector<int>(2, 0));
- tiles2[ 1].SetOffset(Vector<int>(2, 0));
- tiles2[ 2].SetOffset(Vector<int>(2, 0));
- tiles2[ 3].SetOffset(Vector<int>(2, 0));
- tiles2[ 4].SetOffset(Vector<int>(2, 0));
- tiles2[ 5].SetOffset(Vector<int>(2, 0));
- tiles2[ 6].SetOffset(Vector<int>(2, 0));
- tiles2[ 7].SetOffset(Vector<int>(2, 0));
-
- tiles2[ 8].SetOffset(Vector<int>(1, 2));
- tiles2[ 9].SetOffset(Vector<int>(1, 2));
- tiles2[10].SetOffset(Vector<int>(5, 3));
- tiles2[11].SetOffset(Vector<int>(2, 0));
- tiles2[12].SetOffset(Vector<int>(2, 0));
- tiles2[13].SetOffset(Vector<int>(2, 0));
- tiles2[14].SetOffset(Vector<int>(2, 0));
- tiles2[15].SetOffset(Vector<int>(2, 0));
-
- tiles2[16].SetOffset(Vector<int>(3, 3));
- tiles2[17].SetOffset(Vector<int>(0, 3));
- tiles2[18].SetOffset(Vector<int>(0, 1));
- tiles2[19].SetOffset(Vector<int>(2, 0));
- tiles2[20].SetOffset(Vector<int>(2, 0));
- tiles2[21].SetOffset(Vector<int>(2, 0));
- tiles2[22].SetOffset(Vector<int>(2, 0));
- tiles2[23].SetOffset(Vector<int>(2, 0));
-
- tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
- tiles2[25].SetOffset(Vector<int>(0, 4));
- tiles2[26].SetOffset(Vector<int>(0, 1));
- tiles2[27].SetOffset(Vector<int>(2, 0));
- tiles2[28].SetOffset(Vector<int>(2, 0));
- tiles2[29].SetOffset(Vector<int>(2, 0));
- tiles2[30].SetOffset(Vector<int>(2, 0));
- tiles2[31].SetOffset(Vector<int>(2, 0));
-
- tiles2[32].SetOffset(Vector<int>(5, 0));
- tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
- tiles2[34].SetOffset(Vector<int>(0, 1));
- tiles2[35].SetOffset(Vector<int>(2, 0));
- tiles2[36].SetOffset(Vector<int>(2, 0));
- tiles2[37].SetOffset(Vector<int>(2, 0));
- tiles2[38].SetOffset(Vector<int>(2, 0));
- tiles2[39].SetOffset(Vector<int>(2, 0));
-
- tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
- tiles2[42].SetOffset(Vector<int>(0, 1));
- tiles2[43].SetOffset(Vector<int>(2, 0));
- tiles2[44].SetOffset(Vector<int>(2, 0));
- tiles2[45].SetOffset(Vector<int>(2, 0));
- tiles2[46].SetOffset(Vector<int>(2, 0));
- tiles2[47].SetOffset(Vector<int>(2, 0));
-
- tiles2[48].SetOffset(Vector<int>(1, 0));
- tiles2[49].SetOffset(Vector<int>(1, 0));
- tiles2[50].SetOffset(Vector<int>(5, 4));
- tiles2[51].SetOffset(Vector<int>(2, 0));
- tiles2[52].SetOffset(Vector<int>(2, 0));
- tiles2[53].SetOffset(Vector<int>(2, 0));
- tiles2[54].SetOffset(Vector<int>(2, 0));
- tiles2[55].SetOffset(Vector<int>(2, 0));
-
- tiles2[56].SetOffset(Vector<int>(2, 0));
- tiles2[57].SetOffset(Vector<int>(2, 0));
- tiles2[58].SetOffset(Vector<int>(2, 0));
- tiles2[59].SetOffset(Vector<int>(2, 0));
- tiles2[60].SetOffset(Vector<int>(2, 0));
- tiles2[61].SetOffset(Vector<int>(2, 0));
- tiles2[62].SetOffset(Vector<int>(2, 0));
- tiles2[63].SetOffset(Vector<int>(2, 0));
-
- Area areas1[2];
- areas1[0].SetTiles(tiles1, 64);
- areas1[0].SetWidth(8);
- areas1[1].SetTiles(tiles2, 64);
- areas1[1].SetWidth(8);
-
- Trigger triggers1[1];
- triggers1[0].SetTilePosition(Vector<int>(8, 3));
-
- SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
- Sprite tileset(tilesetImg, tileSize, tileSize);
-
- Map map1;
- map1.SetAreas(areas1, 2);
- map1.SetTileset(&tileset);
- map1.SetTriggers(triggers1, 1);
- map1.SetWidth(2);
-
- Tile tiles3[64];
-
- tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
- tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
-
- tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles3[ 9].SetOffset(Vector<int>(3, 0));
- tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles3[14].SetOffset(Vector<int>(4, 0));
- tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
-
- tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles3[18].SetOffset(Vector<int>(0, 0));
- tiles3[19].SetOffset(Vector<int>(1, 0));
- tiles3[20].SetOffset(Vector<int>(1, 0));
- tiles3[21].SetOffset(Vector<int>(3, 2));
- tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
- tiles3[23].SetOffset(Vector<int>(5, 2));
-
- tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles3[26].SetOffset(Vector<int>(0, 1));
- tiles3[27].SetOffset(Vector<int>(2, 0));
- tiles3[28].SetOffset(Vector<int>(2, 0));
- tiles3[29].SetOffset(Vector<int>(1, 2));
- tiles3[30].SetOffset(Vector<int>(1, 2));
- tiles3[31].SetOffset(Vector<int>(1, 2));
-
- tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles3[34].SetOffset(Vector<int>(0, 1));
- tiles3[35].SetOffset(Vector<int>(2, 0));
- tiles3[36].SetOffset(Vector<int>(2, 0));
- tiles3[37].SetOffset(Vector<int>(2, 3));
- tiles3[38].SetOffset(Vector<int>(3, 3));
- tiles3[39].SetOffset(Vector<int>(0, 3));
-
- tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles3[42].SetOffset(Vector<int>(0, 1));
- tiles3[43].SetOffset(Vector<int>(2, 0));
- tiles3[44].SetOffset(Vector<int>(2, 0));
- tiles3[45].SetOffset(Vector<int>(2, 4));
- tiles3[46].SetOffset(Vector<int>(3, 4));
- tiles3[47].SetOffset(Vector<int>(0, 4));
-
- tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles3[50].SetOffset(Vector<int>(0, 1));
- tiles3[51].SetOffset(Vector<int>(2, 0));
- tiles3[52].SetOffset(Vector<int>(2, 0));
- tiles3[53].SetOffset(Vector<int>(4, 1));
- tiles3[54].SetOffset(Vector<int>(5, 1));
- tiles3[55].SetOffset(Vector<int>(3, 1));
-
- tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
- tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
- tiles3[58].SetOffset(Vector<int>(0, 1));
- tiles3[59].SetOffset(Vector<int>(2, 0));
- tiles3[60].SetOffset(Vector<int>(2, 0));
- tiles3[61].SetOffset(Vector<int>(2, 0));
- tiles3[62].SetOffset(Vector<int>(2, 0));
- tiles3[63].SetOffset(Vector<int>(2, 0));
-
- Area areas2[1];
- areas2[0].SetTiles(tiles3, 64);
- areas2[0].SetWidth(8);
-
- Trigger triggers2[1];
- triggers2[0].SetTilePosition(Vector<int>(6, 2));
-
- Map map2;
- map2.SetAreas(areas2, 1);
- map2.SetTileset(&tileset);
- map2.SetTriggers(triggers2, 1);
- map2.SetWidth(1);
-
- triggers1[0].map = &map2;
- triggers1[0].target = Vector<int>(6, 2);
-
- triggers2[0].map = &map1;
- triggers2[0].target = Vector<int>(8, 3);
-
- gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
-
- gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);