SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
Entity mapSelan;
mapSelan.SetAnimation(&mapSelanAnimation);
SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
Entity mapSelan;
mapSelan.SetAnimation(&mapSelanAnimation);
SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
Sprite mapGuySprite(mapGuyImg, 32, 64);
SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
Entity mapGuy;
mapGuy.SetAnimation(&mapGuyAnimation);
SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
Sprite mapGuySprite(mapGuyImg, 32, 64);
SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
Entity mapGuy;
mapGuy.SetAnimation(&mapGuyAnimation);
SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
Sprite mapDekarSprite(mapDekarImg, 32, 64);
SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
Entity mapDekar;
mapDekar.SetAnimation(&mapDekarAnimation);
SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
Sprite mapDekarSprite(mapDekarImg, 32, 64);
SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
Entity mapDekar;
mapDekar.SetAnimation(&mapDekarAnimation);