- SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- SDL_Rect r;
- r.x = 1;
- r.y = 1;
- r.w = width - 2;
- r.h = height - 2;
- SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 100));
- monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 100));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
- SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- Sprite dummySprite(white96, 96, 96);
- Monster monster;
- monster.SetSprite(&dummySprite);
- Hero hero;
- hero.SetName("Name");
- hero.SetLevel(34);
- hero.SetSprite(&dummySprite);
- hero.SetMaxHealth(100);
- hero.SetHealth(50);
- hero.SetMaxMana(100);
- hero.SetMana(66);
- hero.SetIP(160);
-
- SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIcons, 32, 32);
- SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIcons, 32, 32);
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite));
+ SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+ PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*caster.GetMonster("lizard"));
+ Hero maxim(*caster.GetHero("maxim"));
+ Hero selan(*caster.GetHero("selan"));
+ Hero guy(*caster.GetHero("guy"));
+ Hero dekar(*caster.GetHero("dekar"));
+
+ battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
+
+ maxim.AddSpell(caster.GetSpell("resetSpell"));
+ Spell *strongSpell(caster.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(caster.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(caster.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(caster.GetSpell("escapeSpell"));
+ Spell *valorSpell(caster.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ Inventory inventory;
+ inventory.Add(caster.GetItem("antidoteItem"), 9);
+ inventory.Add(caster.GetItem("magicJarItem"), 4);
+ inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ inventory.Add(caster.GetItem("escapeItem"), 2);
+ inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ battleRes->inventory = &inventory;
+
+ maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
+ maxim.SetArmor(caster.GetItem("zirconArmorItem"));
+ maxim.SetShield(caster.GetItem("holyShieldItem"));
+ maxim.SetHelmet(caster.GetItem("legendHelmItem"));
+ maxim.SetRing(caster.GetItem("sProRingItem"));
+ maxim.SetJewel(caster.GetItem("evilJewelItem"));
+
+// selan.SetWeapon(cst.GetItem("zircoWhipItem"));
+ selan.SetArmor(caster.GetItem("zirconPlateItem"));
+ selan.SetShield(caster.GetItem("zircoGlovesItem"));
+ selan.SetHelmet(caster.GetItem("holyCapItem"));
+ selan.SetRing(caster.GetItem("ghostRingItem"));
+ selan.SetJewel(caster.GetItem("eagleRockItem"));
+
+// guy.SetWeapon(cst.GetItem("zircoAxItem"));
+ guy.SetArmor(caster.GetItem("zirconArmorItem"));
+ guy.SetShield(caster.GetItem("megaShieldItem"));
+ guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
+ guy.SetRing(caster.GetItem("powerRingItem"));
+ guy.SetJewel(caster.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+// dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
+ dekar.SetArmor(caster.GetItem("holyRobeItem"));
+ dekar.SetShield(caster.GetItem("zircoGlovesItem"));
+ dekar.SetHelmet(caster.GetItem("holyCapItem"));
+ dekar.SetRing(caster.GetItem("rocketRingItem"));
+ dekar.SetJewel(caster.GetItem("krakenRockItem"));
+
+ InitScreen screen(width, height);
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));