- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetSprite(&dummySprite);
- monster.SetMaxHealth(10);
- monster.SetHealth(10);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(0);
-
- SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
- Sprite selanSprite(selanImg, 64, 64);
- Hero selan;
- selan.SetName("Selan");
- selan.SetLevel(1);
- selan.SetSprite(&selanSprite);
- selan.SetMaxHealth(28);
- selan.SetHealth(28);
- selan.SetMaxMana(23);
- selan.SetMana(23);
- selan.SetIP(0);
-
- SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
- Sprite guySprite(guyImg, 64, 64);
- Hero guy;
- guy.SetName("Guy");
- guy.SetLevel(1);
- guy.SetSprite(&guySprite);
- guy.SetMaxHealth(38);
- guy.SetHealth(38);
- guy.SetMaxMana(0);
- guy.SetMana(0);
- guy.SetIP(0);
-
- SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
- Sprite dekarSprite(dekarImg, 64, 64);
- Hero dekar;
- dekar.SetName("Dekar");
- dekar.SetLevel(1);
- dekar.SetSprite(&dekarSprite);
- dekar.SetMaxHealth(38);
- dekar.SetHealth(38);
- dekar.SetMaxMana(0);
- dekar.SetMana(0);
- dekar.SetIP(0);
-
- battle::Resources battleRes;
-
- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
- Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
- battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
- Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 10, 0);
- normalFont.MapChar('?', 10, 0);
- // TODO: add '.' and '-' characters
- battleRes.normalFont = &normalFont;
-
- SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
- Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 10, 0);
- disabledFont.MapChar('?', 10, 0);
- // TODO: add '.' and '-' characters
- battleRes.disabledFont = &disabledFont;
-
- SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
- Sprite handCursorSprite(handCursorImg, 32, 32);
- battleRes.menuCursor = &handCursorSprite;
-
- SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
- Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
- Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
- battleRes.weaponTargetCursor = &weaponTargetCursor;
- // TODO: add image for magic targeting cursor
- battleRes.magicTargetCursor = &weaponTargetCursor;
- // TODO: add image for item targeting cursor
- battleRes.itemTargetCursor = &itemTargetCursor;
-
- battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
- battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Strong : 3", 0);
- battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
- battleRes.spellMenuPrototype.Add("Champion :16", 0);
- battleRes.spellMenuPrototype.Add("Rally :10", 0);
- battleRes.spellMenuPrototype.Add("Escape : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Valor :30", 0);
- battleRes.spellMenuPrototype.Add("Poison : 2", 0);
- battleRes.spellMenuPrototype.Add("Warp : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Release : 2", 0);
- battleRes.spellMenuPrototype.Add("Waken : 4", 0);
- battleRes.spellMenuPrototype.Add("Light : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Fake : 4", 0);
- battleRes.spellMenuPrototype.Add("Trick : 5", 0);
- battleRes.spellMenuPrototype.Add("Flash : 5", 0);
- battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
- battleRes.spellMenuPrototype.Add("Vortex : 7", 0);
- battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
- battleRes.spellMenuPrototype.Add("Spark : 3", 0);
-
- SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
- Sprite potionIcon(itemIcons, 16, 16);
- Sprite ballIcon(itemIcons, 16, 16, 0, 16);
- Sprite crankIcon(itemIcons, 16, 16, 0, 32);
- Sprite spearIcon(itemIcons, 16, 16, 0, 48);
- Sprite swordIcon(itemIcons, 16, 16, 0, 64);
- Sprite axIcon(itemIcons, 16, 16, 0, 80);
- Sprite rodIcon(itemIcons, 16, 16, 0, 96);
- Sprite armorIcon(itemIcons, 16, 16, 0, 112);
- Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
- Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
- Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite stoneIcon(itemIcons, 16, 16, 0, 176);