+ menu::Resources menuResources;
+ gameConfig.menuResources = &menuResources;
+
+ Texture menubg;
+ menubg.SetSurface(IMG_Load("test-data/menubg.png"));
+ menubg.SetSize(Vector<int>(64, 64));
+ menuResources.menubg = &menubg;
+
+ menuResources.normalFont = gameConfig.battleResources->normalFont;
+
+ graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
+ menuResources.statusLabels = &statusLabels;
+