+ SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
+ Sprite maximSprite(maximImg, 64, 64);
+ Hero maxim;
+ maxim.SetName("Maxim");
+ maxim.SetLevel(1);
+ maxim.SetSprite(&maximSprite);
+ maxim.SetMaxHealth(33);
+ maxim.SetHealth(33);
+ maxim.SetMaxMana(20);
+ maxim.SetMana(20);
+ maxim.SetIP(0);
+
+ SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
+ Sprite selanSprite(selanImg, 64, 64);
+ Hero selan;
+ selan.SetName("Selan");
+ selan.SetLevel(1);
+ selan.SetSprite(&selanSprite);
+ selan.SetMaxHealth(28);
+ selan.SetHealth(28);
+ selan.SetMaxMana(23);
+ selan.SetMana(23);
+ selan.SetIP(1);
+
+ SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
+ Sprite guySprite(guyImg, 64, 64);
+ Hero guy;
+ guy.SetName("Guy");
+ guy.SetLevel(1);
+ guy.SetSprite(&guySprite);
+ guy.SetMaxHealth(38);
+ guy.SetHealth(38);
+ guy.SetMaxMana(0);
+ guy.SetMana(0);
+ guy.SetIP(254);
+
+ SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
+ Sprite dekarSprite(dekarImg, 64, 64);
+ Hero dekar;
+ dekar.SetName("Dekar");
+ dekar.SetLevel(1);
+ dekar.SetSprite(&dekarSprite);
+ dekar.SetMaxHealth(38);
+ dekar.SetHealth(38);
+ dekar.SetMaxMana(0);
+ dekar.SetMana(0);
+ dekar.SetIP(255);
+
+ battle::Resources battleRes;
+
+ SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+ Sprite swapCursorSprite(swapCursorImg, 32, 32);
+ battleRes.swapCursor = &swapCursorSprite;
+ SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
+ Sprite attackIconsSprite(attackIconsImg, 32, 32);
+ battleRes.attackIcons = &attackIconsSprite;
+ SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
+ Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
+ battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
+ SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
+ Sprite moveIconsSprite(moveIconsImg, 32, 32);
+ battleRes.moveIcons = &moveIconsSprite;
+
+ SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+ Frame titleFrame(titleFrameImg, 16, 16);
+ battleRes.titleFrame = &titleFrame;
+
+ SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+ Sprite largeFontSprite(largeFontImg, 16, 32);
+ Font largeFont(&largeFontSprite);
+ largeFont.MapRange('A', 'M', 0, 1);
+ largeFont.MapRange('N', 'Z', 0, 2);
+ largeFont.MapRange('a', 'm', 0, 3);
+ largeFont.MapRange('n', 'z', 0, 4);
+ largeFont.MapChar(':', 10, 0);
+ largeFont.MapChar('!', 11, 0);
+ largeFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
+ battleRes.titleFont = &largeFont;
+
+ SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
+ Sprite heroTagSprite(heroTagImg, 32, 16);
+ battleRes.heroTagLabels = &heroTagSprite;
+ SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
+ Sprite numbersSprite(numbersImg, 16, 16);
+ Font heroTagFont(&numbersSprite);
+ battleRes.heroTagFont = &heroTagFont;
+ SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
+ Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
+ battleRes.heroTagFrame = &heroTagFrame;
+ Frame activeHeroTagFrame(tagFramesImg, 16, 16);
+ battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+
+ SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
+ Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
+ battleRes.healthGauge = &healthGauge;
+ Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
+ battleRes.manaGauge = &manaGauge;
+ Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
+ battleRes.ikariGauge = &ikariGauge;
+
+ SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
+ Frame selectFrame(selectFrameImg, 16, 16);
+ battleRes.selectFrame = &selectFrame;
+
+ SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
+ Sprite normalFontSprite(normalFontImg, 16, 16);
+ Font normalFont(&normalFontSprite);
+ normalFont.MapRange('A', 'M', 0, 1);
+ normalFont.MapRange('N', 'Z', 0, 2);
+ normalFont.MapRange('a', 'm', 0, 3);
+ normalFont.MapRange('n', 'z', 0, 4);
+ normalFont.MapChar(':', 10, 0);
+ normalFont.MapChar('!', 11, 0);
+ normalFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
+ battleRes.normalFont = &normalFont;
+
+ SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
+ Sprite disabledFontSprite(disabledFontImg, 16, 16);
+ Font disabledFont(&disabledFontSprite);
+ disabledFont.MapRange('A', 'M', 0, 1);
+ disabledFont.MapRange('N', 'Z', 0, 2);
+ disabledFont.MapRange('a', 'm', 0, 3);
+ disabledFont.MapRange('n', 'z', 0, 4);
+ disabledFont.MapChar(':', 10, 0);
+ disabledFont.MapChar('!', 11, 0);
+ disabledFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
+ battleRes.disabledFont = &disabledFont;
+
+ SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
+ Sprite handCursorSprite(handCursorImg, 32, 32);
+ battleRes.menuCursor = &handCursorSprite;
+
+ SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
+ Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+ Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
+ Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
+ battleRes.weaponTargetCursor = &weaponTargetCursor;
+ // TODO: add image for magic targeting cursor
+ battleRes.magicTargetCursor = &magicTargetCursor;
+ // TODO: add image for item targeting cursor
+ battleRes.itemTargetCursor = &itemTargetCursor;
+
+ Spell resetSpell;
+ resetSpell.SetName("Reset");
+ maxim.AddSpell(&resetSpell);
+ Spell strongSpell;
+ strongSpell.SetName("Strong");
+ strongSpell.SetCost(3);
+ strongSpell.SetUsableInBattle();
+ strongSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongSpell);
+ selan.AddSpell(&strongSpell);
+ Spell strongerSpell;
+ strongerSpell.SetName("Stronger");
+ strongerSpell.SetCost(8);
+ strongerSpell.SetUsableInBattle();
+ strongerSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongerSpell);
+ selan.AddSpell(&strongerSpell);
+ Spell championSpell;
+ championSpell.SetName("Champion");
+ championSpell.SetCost(16);
+ championSpell.SetUsableInBattle();
+ championSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&championSpell);
+ selan.AddSpell(&championSpell);
+ Spell rallySpell;
+ rallySpell.SetName("Rally");
+ rallySpell.SetCost(10);
+ rallySpell.SetUsableInBattle();
+ rallySpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&rallySpell);
+ selan.AddSpell(&rallySpell);
+ Spell escapeSpell;
+ escapeSpell.SetName("Escape");
+ escapeSpell.SetCost(8);
+ selan.AddSpell(&escapeSpell);
+ Spell valorSpell;
+ valorSpell.SetName("Valor");
+ valorSpell.SetCost(30);
+ valorSpell.SetUsableInBattle();
+ valorSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&valorSpell);
+ selan.AddSpell(&valorSpell);
+
+ battleRes.spellMenuHeadline = "Please choose a spell.";
+ battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
+
+ SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
+ Sprite potionIcon(itemIcons, 16, 16);
+ Sprite ballIcon(itemIcons, 16, 16, 0, 16);
+ Sprite crankIcon(itemIcons, 16, 16, 0, 32);
+ Sprite spearIcon(itemIcons, 16, 16, 0, 48);
+ Sprite swordIcon(itemIcons, 16, 16, 0, 64);
+ Sprite axIcon(itemIcons, 16, 16, 0, 80);
+ Sprite rodIcon(itemIcons, 16, 16, 0, 96);
+ Sprite armorIcon(itemIcons, 16, 16, 0, 112);
+ Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
+ Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
+ Sprite ringIcon(itemIcons, 16, 16, 0, 160);
+ Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+
+ battleRes.weaponMenuIcon = &swordIcon;
+ battleRes.armorMenuIcon = &armorIcon;
+ battleRes.shieldMenuIcon = &shieldIcon;
+ battleRes.helmetMenuIcon = &helmetIcon;
+ battleRes.ringMenuIcon = &ringIcon;
+ battleRes.jewelMenuIcon = &jewelIcon;
+
+ Inventory inventory;
+ Item antidote;
+ antidote.SetName("Antidote");
+ antidote.SetMenuIcon(&potionIcon);
+ antidote.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&antidote, 9);
+ Item magicJar;
+ magicJar.SetName("Magic jar");
+ magicJar.SetMenuIcon(&potionIcon);
+ magicJar.SetUsableInBattle();
+ magicJar.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&magicJar, 4);
+ Item hiPotion;
+ hiPotion.SetName("Hi-Potion");
+ hiPotion.SetMenuIcon(&potionIcon);
+ hiPotion.SetUsableInBattle();
+ hiPotion.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&hiPotion, 4);
+ Item powerPotion;
+ powerPotion.SetName("Power potion");
+ powerPotion.SetMenuIcon(&potionIcon);
+ inventory.Add(&powerPotion, 4);
+ Item escape;
+ escape.SetName("Escape");
+ inventory.Add(&escape, 2);
+ Item sleepBall;
+ sleepBall.SetName("Sleep ball");
+ sleepBall.SetMenuIcon(&ballIcon);
+ sleepBall.SetUsableInBattle();
+ sleepBall.GetTargetingMode().TargetSingleEnemy();
+ inventory.Add(&sleepBall, 1);
+ Item multiBall;
+ multiBall.SetName("Multi-ball!");
+ multiBall.SetMenuIcon(&ballIcon);
+ multiBall.SetUsableInBattle();
+ multiBall.GetTargetingMode().TargetMultipleEnemies();
+ inventory.Add(&multiBall, 1);
+ Item figgoru;
+ figgoru.SetName("Figgoru");
+ figgoru.SetMenuIcon(&crankIcon);
+ figgoru.GetTargetingMode().TargetAllEnemies();
+ inventory.Add(&figgoru, 1);
+ battleRes.inventory = &inventory;
+
+ battleRes.itemMenuHeadline = "Please choose an item.";
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+
+ Item zircoSword;
+ zircoSword.SetName("Zirco sword");
+ zircoSword.SetMenuIcon(&swordIcon);
+ Ikari firestorm;
+ firestorm.SetName("Firestorm");
+ firestorm.SetCost(224);
+ firestorm.GetTargetingMode().TargetAllEnemies();
+ firestorm.SetPhysical();
+ zircoSword.SetIkari(&firestorm);
+ maxim.SetWeapon(&zircoSword);
+ Item zirconArmor;
+ zirconArmor.SetName("Zircon armor");
+ zirconArmor.SetMenuIcon(&armorIcon);
+ Ikari magicCure;
+ magicCure.SetName("Magic cure");
+ magicCure.SetCost(128);
+ magicCure.GetTargetingMode().TargetSingleAlly();
+ magicCure.SetMagical();
+ zirconArmor.SetIkari(&magicCure);
+ maxim.SetArmor(&zirconArmor);
+ Item holyShield;
+ holyShield.SetName("Holy shield");
+ holyShield.SetMenuIcon(&shieldIcon);
+ Ikari lightGuard;
+ lightGuard.SetName("Light guard");
+ lightGuard.SetCost(128);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ lightGuard.SetMagical();
+ holyShield.SetIkari(&lightGuard);
+ maxim.SetShield(&holyShield);
+ Item legendHelm;
+ legendHelm.SetName("Legend helm");
+ legendHelm.SetMenuIcon(&helmetIcon);
+ Ikari boomerang;
+ boomerang.SetName("Boomerang");
+ boomerang.SetCost(164);
+ boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ boomerang.SetMagical();
+ legendHelm.SetIkari(&boomerang);
+ maxim.SetHelmet(&legendHelm);
+ Item sProRing;
+ sProRing.SetName("S-pro ring");
+ sProRing.SetMenuIcon(&ringIcon);
+ Ikari courage;
+ courage.SetName("Courage");
+ courage.SetCost(64);
+ courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
+ sProRing.SetIkari(&courage);
+ maxim.SetRing(&sProRing);
+ Item evilJewel;
+ evilJewel.SetName("Evil jewel");
+ evilJewel.SetMenuIcon(&jewelIcon);
+ Ikari gloomy;
+ gloomy.SetName("Gloomy");
+ gloomy.SetCost(164);
+ gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
+ evilJewel.SetIkari(&gloomy);
+ maxim.SetJewel(&evilJewel);
+
+ Item zircoWhip;
+ zircoWhip.SetName("Zirco whip");
+ zircoWhip.SetMenuIcon(&rodIcon);
+ Ikari thundershriek;
+ thundershriek.SetName("Thundershriek");
+ thundershriek.SetCost(224);
+ thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
+ zircoWhip.SetIkari(&thundershriek);
+ selan.SetWeapon(&zircoWhip);
+ Item zirconPlate;
+ zirconPlate.SetName("Zircon plate");
+ zirconPlate.SetMenuIcon(&armorIcon);
+ Ikari suddenCure;
+ suddenCure.SetName("Sudden cure");
+ suddenCure.SetCost(96);
+ suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
+ zirconPlate.SetIkari(&suddenCure);
+ selan.SetArmor(&zirconPlate);
+ Item zircoGloves;
+ zircoGloves.SetName("Zirco gloves");
+ zircoGloves.SetMenuIcon(&shieldIcon);
+ Ikari forcefield;
+ forcefield.SetName("Forcefield");
+ forcefield.SetCost(64);
+ forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
+ zircoGloves.SetIkari(&forcefield);
+ selan.SetShield(&zircoGloves);
+ Item holyCap;
+ holyCap.SetName("Holy cap");
+ holyCap.SetMenuIcon(&helmetIcon);
+ Ikari vulnerable;
+ vulnerable.SetName("Vulnerable");
+ vulnerable.SetCost(196);
+ vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
+ holyCap.SetIkari(&vulnerable);
+ selan.SetHelmet(&holyCap);
+ Item ghostRing;
+ ghostRing.SetName("Ghost ring");
+ ghostRing.SetMenuIcon(&ringIcon);
+ Ikari destroy;
+ destroy.SetName("Destroy");
+ destroy.SetCost(128);
+ destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
+ ghostRing.SetIkari(&destroy);
+ selan.SetRing(&ghostRing);
+ Item eagleRock;
+ eagleRock.SetName("Eagle rock");
+ eagleRock.SetMenuIcon(&jewelIcon);
+ Ikari dive;
+ dive.SetName("Dive");
+ dive.SetCost(128);
+ dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
+ eagleRock.SetIkari(&dive);
+ selan.SetJewel(&eagleRock);
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(&axIcon);
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
+ guy.SetWeapon(&zircoAx);
+ guy.SetArmor(&zirconArmor);
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(&shieldIcon);
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(&helmetIcon);
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(&ringIcon);
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(&evilJewel);
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(&swordIcon);
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+ dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(&armorIcon);
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(&zircoGloves);
+ dekar.SetHelmet(&holyCap);
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(&ringIcon);
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(&jewelIcon);
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
+ dekar.SetJewel(&krakenRock);
+
+ battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+
+ battleRes.escapeText = "Escapes.";
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));