-
- // TODO: create a container for all the battle resources
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont, &selectFrame));
+ battleRes.selectFrame = &selectFrame;
+
+ SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
+ Sprite normalFontSprite(normalFontImg, 16, 16);
+ Font normalFont(&normalFontSprite);
+ normalFont.MapRange('A', 'M', 0, 1);
+ normalFont.MapRange('N', 'Z', 0, 2);
+ normalFont.MapRange('a', 'm', 0, 3);
+ normalFont.MapRange('n', 'z', 0, 4);
+ battleRes.normalFont = &normalFont;
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));