- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 88));
- monstersLayout.AddPosition(Point<Uint8>(128, 88));
- monstersLayout.AddPosition(Point<Uint8>(168, 88));
- monstersLayout.AddPosition(Point<Uint8>(208, 88));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(48, 136));
- heroesLayout.AddPosition(Point<Uint8>(128, 136));
- heroesLayout.AddPosition(Point<Uint8>(80, 152));
- heroesLayout.AddPosition(Point<Uint8>(160, 152));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite monsterSprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetName("Lizard");
- monster.SetSprite(&monsterSprite);
- monster.SetLevel(1);
- monster.SetMaxHealth(8);
- monster.SetHealth(8);
- monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
- monster.SetReward(3, 5);
- ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
- monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
- monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
- monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
- monster.SetAttackAnimation(&monsterAttackAnimation);
- SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
- Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
- SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
- monster.SetMeleeAnimation(&monsterMeleeAnimation);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(0);
- maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
- ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
- // TODO: cross check double frames; could be related to differences in framerates
- maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation
- maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
- maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
- maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
- maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
- maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
- maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause between two animations
- maxim.SetAttackAnimation(&maximAttackAnimation);
- ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
- maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
- maximSpellAnimation.AddFrame(3, 1);
- maxim.SetSpellAnimation(&maximSpellAnimation);
- SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
- Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
- SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
- maxim.SetMeleeAnimation(&maximMeleeAnimation);
-
- SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
- Sprite selanSprite(selanImg, 64, 64);
- Hero selan;
- selan.SetName("Selan");
- selan.SetLevel(1);
- selan.SetSprite(&selanSprite);
- selan.SetMaxHealth(28);
- selan.SetHealth(28);
- selan.SetMaxMana(23);
- selan.SetMana(23);
- selan.SetIP(0);
- selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
- ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
- selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
- selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
- selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
- selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
- selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
- selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
- selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
- selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
- selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
- selanAttackAnimation.AddFrame(2, 2);
- selan.SetAttackAnimation(&selanAttackAnimation);
- ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
- selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
- selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
- selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
- selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
- selan.SetSpellAnimation(&selanSpellAnimation);
- SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
- Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
- SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
- selan.SetMeleeAnimation(&selanMeleeAnimation);
-
- SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
- Sprite guySprite(guyImg, 64, 64);
- Hero guy;
- guy.SetName("Guy");
- guy.SetLevel(1);
- guy.SetSprite(&guySprite);
- guy.SetMaxHealth(38);
- guy.SetHealth(38);
- guy.SetMaxMana(0);
- guy.SetMana(0);
- guy.SetIP(0);
- guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
- ComplexAnimation guyAttackAnimation(&guySprite, framerate);
- guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
- guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
- guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
- guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
- guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
- guyAttackAnimation.AddFrame(2, 1);
- guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
- guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
- guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
- guyAttackAnimation.AddFrame(2, 2);
- guy.SetAttackAnimation(&guyAttackAnimation);
- SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
- Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
- SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
- guy.SetMeleeAnimation(&guyMeleeAnimation);
-
- SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
- Sprite dekarSprite(dekarImg, 64, 64);
- Hero dekar;
- dekar.SetName("Dekar");
- dekar.SetLevel(1);
- dekar.SetSprite(&dekarSprite);
- dekar.SetMaxHealth(38);
- dekar.SetHealth(38);
- dekar.SetMaxMana(0);
- dekar.SetMana(0);
- dekar.SetIP(0);
- dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
- ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
- dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
- dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
- dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
- dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
- dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
- dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
- dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
- dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
- dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
- dekar.SetAttackAnimation(&dekarAttackAnimation);
- ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
- dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
- dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
- dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
- dekar.SetSpellAnimation(&dekarSpellAnimation);
- SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
- Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
- SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
- dekar.SetMeleeAnimation(&dekarMeleeAnimation);
-
- battle::Resources battleRes;
-
- SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
- Sprite swapCursorSprite(swapCursorImg, 32, 32);
- battleRes.swapCursor = &swapCursorSprite;
- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
- Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
- battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
-
- SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
- Frame titleFrame(titleFrameImg, 16, 16);
- battleRes.titleFrame = &titleFrame;
-
- SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
- Sprite largeFontSprite(largeFontImg, 16, 32);
- Font largeFont(&largeFontSprite, 0, -2);
- battleRes.titleFont = &largeFont;
-
- ComplexAnimation numberAnimationPrototype(0, framerate);
- numberAnimationPrototype.AddFrame(0, 0);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
- numberAnimationPrototype.AddFrame(0, 0);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
- numberAnimationPrototype.AddFrame(0, 0);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
- numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
- numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
- battleRes.numberAnimationPrototype = &numberAnimationPrototype;
-
- SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
- Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
- battleRes.bigNumberSprite = &bigNumbersSprite;
- SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
- Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
- battleRes.greenNumberSprite = &bigGreenNumbersSprite;
-
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- battleRes.levelLabelCol = 0;
- battleRes.levelLabelRow = 0;
- battleRes.healthLabelCol = 0;
- battleRes.healthLabelRow = 1;
- battleRes.manaLabelCol = 0;
- battleRes.manaLabelRow = 2;
- battleRes.moveLabelCol = 0;
- battleRes.moveLabelRow = 3;
- battleRes.ikariLabelCol = 0;
- battleRes.ikariLabelRow = 4;
-
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite, 0, -3);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
- SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
- Frame smallTagFrame(smallTagFrameImg, 8, 16);
- battleRes.smallHeroTagFrame = &smallTagFrame;
- Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
- battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
- battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
- Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite, 0, -2);
- battleRes.normalFont = &normalFont;
-
- SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
- Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite, 0, -2);
- battleRes.disabledFont = &disabledFont;
-
- SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
- Sprite handCursorSprite(handCursorImg, 32, 32);
- battleRes.menuCursor = &handCursorSprite;
-
- SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
- Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
- Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
- Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
- battleRes.weaponTargetCursor = &weaponTargetCursor;
- battleRes.magicTargetCursor = &magicTargetCursor;
- battleRes.itemTargetCursor = &itemTargetCursor;
-
- Spell resetSpell;
- resetSpell.SetName("Reset");
- maxim.AddSpell(&resetSpell);
- Spell strongSpell;
- strongSpell.SetName("Strong");
- strongSpell.SetCost(3);
- strongSpell.SetUsableInBattle();
- strongSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongSpell);
- selan.AddSpell(&strongSpell);
- Spell strongerSpell;
- strongerSpell.SetName("Stronger");
- strongerSpell.SetCost(8);
- strongerSpell.SetUsableInBattle();
- strongerSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongerSpell);
- selan.AddSpell(&strongerSpell);
- Spell championSpell;
- championSpell.SetName("Champion");
- championSpell.SetCost(16);
- championSpell.SetUsableInBattle();
- championSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&championSpell);
- selan.AddSpell(&championSpell);
- Spell rallySpell;
- rallySpell.SetName("Rally");
- rallySpell.SetCost(10);
- rallySpell.SetUsableInBattle();
- rallySpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&rallySpell);
- selan.AddSpell(&rallySpell);
- Spell escapeSpell;
- escapeSpell.SetName("Escape");
- escapeSpell.SetCost(8);
- selan.AddSpell(&escapeSpell);
- Spell valorSpell;
- valorSpell.SetName("Valor");
- valorSpell.SetCost(30);
- valorSpell.SetUsableInBattle();
- valorSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&valorSpell);
- selan.AddSpell(&valorSpell);
-
- battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
-
- SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
- Sprite potionIcon(itemIcons, 16, 16);
- Sprite ballIcon(itemIcons, 16, 16, 0, 16);
- Sprite crankIcon(itemIcons, 16, 16, 0, 32);
- Sprite spearIcon(itemIcons, 16, 16, 0, 48);
- Sprite swordIcon(itemIcons, 16, 16, 0, 64);
- Sprite axIcon(itemIcons, 16, 16, 0, 80);
- Sprite rodIcon(itemIcons, 16, 16, 0, 96);
- Sprite armorIcon(itemIcons, 16, 16, 0, 112);
- Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
- Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
- Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
-
- battleRes.weaponMenuIcon = &swordIcon;
- battleRes.armorMenuIcon = &armorIcon;
- battleRes.shieldMenuIcon = &shieldIcon;
- battleRes.helmetMenuIcon = &helmetIcon;
- battleRes.ringMenuIcon = &ringIcon;
- battleRes.jewelMenuIcon = &jewelIcon;