- destRect.h = 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
- destRect.y += Height() * tileset->Height() - 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
- destRect.y = inOffset.Y();
- destRect.w = 1;