+ SDL_Rect destRect;
+ destRect.x = inOffset.X();
+ destRect.y = inOffset.Y();
+ destRect.w = Width() * tileset->Width();
+ destRect.h = Height() * tileset->Height();
+ sdl::OutlineRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+
+ Uint32 color(SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+