SDL_Surface *BattleBackground() { return battlebg; }
void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
SDL_Surface *BattleBackground() { return battlebg; }
void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;