+ /// Get the size in tiles.
+ geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
+ /// Get a tile by tile coordinates (not pixel coordinates!).
+ Tile *TileAt(const geometry::Vector<int> &);
+ const Tile *TileAt(const geometry::Vector<int> &) const;
+
+ /// Get the default battle background for this area.
+ SDL_Surface *BattleBackground() { return battlebg; }