- geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
- Tile *TileAt(const geometry::Vector<int> &);
- const Tile *TileAt(const geometry::Vector<int> &) const;
+ /// Get the size in tiles.
+ math::Vector<int> Size() const { return math::Vector<int>(Width(), Height()); }
+ /// Get a tile by tile coordinates (not pixel coordinates!).
+ Tile *TileAt(const math::Vector<int> &);
+ const Tile *TileAt(const math::Vector<int> &) const;