bool Entity::TileLock(const math::Vector<int> &tileSize) const {
// TODO: change position to point to the top-left corner of a tile
Vector<int> tilePosition(ToInt(position));
bool Entity::TileLock(const math::Vector<int> &tileSize) const {
// TODO: change position to point to the top-left corner of a tile
Vector<int> tilePosition(ToInt(position));