- void SetMonsters(battle::Monster *m, int num) { monsters = m; numMonsters = num; }
- battle::Monster *MonstersBegin() { return monsters; }
- battle::Monster *MonstersEnd() { return monsters + numMonsters; }
+ void SetMonsters(battle::Monster **m, int num) { monsters = m; numMonsters = num; }
+ battle::Monster **MonstersBegin() { return monsters; }
+ battle::Monster **MonstersEnd() { return monsters + numMonsters; }