// TODO: add support for multiple triggers on a tile?
Vector<int> coords(TileCoordinates(offset));
for (Trigger *i(triggers); i != triggers + numTriggers; ++i) {
// TODO: add support for multiple triggers on a tile?
Vector<int> coords(TileCoordinates(offset));
for (Trigger *i(triggers); i != triggers + numTriggers; ++i) {
Tile *tile(TileAt(position));
if (tile && tile->BattleBackground()) {
return tile->BattleBackground();
Tile *tile(TileAt(position));
if (tile && tile->BattleBackground()) {
return tile->BattleBackground();