void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
void SetEntities(Entity *e, int num) { entities = e; numEntities = num; }
void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
void SetEntities(Entity *e, int num) { entities = e; numEntities = num; }