- SDL_Surface *BattleBackgroundAt(const geometry::Vector<int> &);
- /// Convert coordinates pixel to tile.
- geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
+ SDL_Surface *BattleBackgroundAt(const math::Vector<int> &);
+ /// Convert coordinates from pixel to tile.
+ math::Vector<int> TileCoordinates(const math::Vector<int> &) const;
+ /// Convert coordinates from tile to pixel.
+ math::Vector<int> PixelCoordinates(const math::Vector<int> &) const;