const graphics::Sprite *Tileset() const { return tileset; }
const Area &AreaAt(const geometry::Vector<int> &) const;
const Tile &TileAt(const geometry::Vector<int> &) const;
const graphics::Sprite *Tileset() const { return tileset; }
const Area &AreaAt(const geometry::Vector<int> &) const;
const Tile &TileAt(const geometry::Vector<int> &) const;