-// temporary setters
-public:
- void SetTileset(const graphics::Sprite *t) { tileset = t; }
- void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
- void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
- void SetWidth(int w) { width = w; }