+ const graphics::Sprite *Tileset() const { return tileset; }
+ const Area &AreaAt(const geometry::Vector<int> &) const;
+ const Tile &TileAt(const geometry::Vector<int> &) const;
+ Trigger *TriggerAt(const geometry::Vector<int> &);
+ geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
+