for (int i(0); i < 4; ++i) {
if (game->state->party[i]) {
battleState->AddHero(*game->state->party[i]);
}
}
if (game->state->capsule) {
for (int i(0); i < 4; ++i) {
if (game->state->party[i]) {
battleState->AddHero(*game->state->party[i]);
}
}
if (game->state->capsule) {