StopFollowers(*controlled);
if (!moveTimer.Running()) {
int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height());
StopFollowers(*controlled);
if (!moveTimer.Running()) {
int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height());