+
+ void UnloadMap();
+ void LoadMap(Map *);
+
+ bool CheckBlocking() const;
+
+ void OnTileLock();
+ bool OnGridLock();
+ void OnMove(bool);
+
+ void UpdateFollower(Entity &);
+ void StopFollowers(Entity &);
+
+ void LockEntities();
+ bool CheckMonster();
+ bool CheckTrigger();