+ void Transition(Map *, const math::Vector<int> &coordinates);
+
+ virtual void HandleSyscall(common::ScriptRunner &);
+
+ const graphics::Camera &GetCamera() const { return camera; }
+ Map *GetMap() { return map; }
+
+private:
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);