// temporary setters
public:
Tile &SetOffset(const geometry::Vector<int> &o) { offset = o; return *this; }
Tile &SetFlags(Uint32 f) { flags = f; return *this; }
private:
// temporary setters
public:
Tile &SetOffset(const geometry::Vector<int> &o) { offset = o; return *this; }
Tile &SetFlags(Uint32 f) { flags = f; return *this; }
private: