void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;