+ if (input.JustPressed(Input::ACTION_A)) {
+ switch (menu.Selected()) {
+ case CHOICE_FEED:
+ Ctrl().PushState(new CapsuleFeedMenu(this));
+ menu.SetSelected();
+ break;
+ case CHOICE_CHANGE:
+ Ctrl().PushState(new CapsuleChangeMenu(this));
+ menu.SetSelected();
+ break;
+ case CHOICE_NAME:
+ Ctrl().PushState(new CapsuleNameMenu(this));
+ menu.SetSelected();
+ break;
+ }
+ } else if (input.JustPressed(Input::ACTION_B)) {