- void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderAlphabet(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderName(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderAlphabet(SDL_Surface *screen, const math::Vector<int> &offset) const;