void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderAlphabet(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
CapsuleMenu *parent;
void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderAlphabet(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
CapsuleMenu *parent;