#include "../common/Stats.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../common/Stats.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
if (actionMenu.IsActive()) {
if (input.JustPressed(Input::PAD_UP)) {
actionMenu.PreviousRow();
if (actionMenu.IsActive()) {
if (input.JustPressed(Input::PAD_UP)) {
actionMenu.PreviousRow();
}
void EquipMenu::PreviousHero() {
cursor = (cursor + parent->Game().state->partySize - 1) % parent->Game().state->partySize;
LoadEquipment();
}
void EquipMenu::PreviousHero() {
cursor = (cursor + parent->Game().state->partySize - 1) % parent->Game().state->partySize;
LoadEquipment();